Baldur's Gate 3 Cleric 1-12 Progression: All Skills, Abilities, Spells, and Level Up Rewards

May 2020 · 7 minute read

Baldur’s Gate 3 has a lot of customization and build options for players. At the beginning of the game, you can pick a class, and its good to understand the full progression of each. Clerics are great, who specialize in supporting the team. This guide will cover the entire progression for the Cleric, including skills, abilities, level rewards, and more.

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All Cleric Level Up Rewards in Baldur’s Gate 3

There’s much to know about the Cleric in Baldur’s Gate 3, such as all its subclasses, class features, action, and more! Here is the complete progression for the Cleric class in Baldur’s Gate 3.

Level 1

At level 1, players can pick a Subclass (Domain) for their Cleric. There are 7 Domains to choose from, and you can find each with their description listed below.

Life Domain

The Life Domain focuses on powerful restorative abilities to keep allies alive in battle. Starting off with heavy armor proficiency, this is a solid choice for Baldur’s Gate 3 beginners.

Light Domain

The Light Domain is granted abilities to deal with the dark and destroy the undead more efficiently. This subclass has the potential to evade dangerous attacks once per round.

Trickery Domain

The Trickery Domain receives powers of illusion and misdirection. This subclass has an advantage in stealth checks and has an assassin-like approach.

Knowledge Domain

The Knowledge Domain grants Clerics Blessings of Knowledge, Command, and Sleep as features. Check out the whole progression for this subclass below.

Nature Domain

Nature Domain grants the Cleric abilities from the natural world while combining aspects of the Druid Class. This subclass is perfect for those who want to build a Druid but want to keep the playstyle of a Cleric.

Tempest Domain

The storm and the skies power the Tempest Domain. This subclass is perfect for those seeking a Cleric specializing in area-of-effect attacks.

War Domain

The War Domain grants the Cleric the ability to channel divinity powers called Guided Strike and the War God’s Blessing. This subclass is perfect for players looking to increase Clerics’ and allies’ attack accuracy.

Level 2

A level 2 Cleric will unlock the Channel Divinity Charge feature. The Channel Divinity Charge grants the Cleric the ability to channel divine energy, starting with Turn Undead and an effect determined by your Domain. This feature can be replenished by Short or Long Rest.

Additionally, Clerics will unlock the Turn Undead Action at level 2. Its effect will cause the Cleric to pray to turn all undead that can see you.

Level 4

At level 4, Clerics will get the opportunity to choose from a list of Feats. Feats are special talents that add a unique playstyle to your character. For a Cleric, I recommend you select Ritual Caster, as it allows you to use a Ritual Spell without using a spell slot.

Level 5

Clerics will unlock the Destroy Undead Class Feature at level 5. This Class Feature will inflict 4 to 24 Radiant Damage to undead creatures when you successfully turn them.

Related: Baldur’s Gate 3 Monk 1-12 Progression: All Skills, Abilities, and Level Up Rewards

Level 6

Another Class Feature is granted at level 6, Channel Divinity Charges x2. This is similar to what Clerics unlock at level 2, but now the player can use it more.

Level 8

Players will be allowed to select another Feat at level 8. The best Feat at this point in the game would be Tough. Tough will increase your Cleric’s Hit Point maximum by 2 for every level your character has gained.

Level 10

Another Class Feature is unlocked for a Cleric at level 10, called Divine Intervention. Divine Intervention can be cast to invoke your God’s Aid. Once used, this can never be used again.

Level 12

At the last and final level, Clerics will have the opportunity to choose another Feat. The best Feat in the game for a Cleric is War Master, which provides an Advantage on all Saving Throws and makes concentration easier for keeping buffs going. Additionally, choosing the War Master Feat will allow the Cleric to gain a new opportunity attack spell.

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